C.04.2 General handling rules for Swiss Tournaments
A. |
Pairing Systems |
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1 |
The pairing system used for a FIDE rated Swiss tournament should be one of the published FIDE Swiss Systems. |
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2 |
In derogation of the previous rule, unpublished pairing systems or accelerated methods may be permitted, provided that a detailed written description of their rules:
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3 |
While reporting a tournament to FIDE, the Arbiter shall declare which official FIDE Swiss system and acceleration method (if any) were used, or provide the temporary authorization(s) given by the QC as per the previous rule. |
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4 |
The Swiss Pairing Systems defined by FIDE and not deprecated (see C.04.4) pair the players in an objective, impartial and reproducible way. |
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5 |
It is not allowed to alter the correct pairings in favour of any player. |
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B. |
Initial Order |
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1 |
Before the start of the tournament, a measure of the player’s strength is assigned to each player. The strength is usually represented by rating lists of the players. If one rating list is available for all participating players, then this rating list should be used. |
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2 |
Before the first round the players are ranked in order of, respectively
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3 |
This ranking is used to determine the pairing numbers; the highest one gets #1 etc. |
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C. |
Late Entries |
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1 |
According to FIDE Tournament Rules, any prospective participant who has not arrived at the venue of a FIDE competition before the time scheduled for the drawing of lots shall be excluded from the tournament unless he shows up at the venue in time before a pairing of another round. |
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2 |
Where the Chief Arbiter decides to admit a latecomer,
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3 |
If there are late entries, the Pairing Numbers that were given at the start of the tournament are considered provisional. The definitive Pairing Numbers are given only when the List of Participants is closed, and corrections made accordingly in the results charts. |
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D. |
Pairing, colour and publishing rules |
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1 |
Adjourned games are considered draws for pairing purposes only. |
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2 |
A player who is absent without notifying the arbiter will be considered as withdrawn, unless the absence is explained with acceptable arguments before the next pairing is published. |
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3 |
Players who withdraw from the tournament will no longer be paired. |
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4 |
Players known in advance not to play in a particular round are not paired in that round and score zero (unless the rules of the tournament say otherwise). |
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5 |
Only played games count in situations where the colour sequence is meaningful. So, for instance, a player with a colour history of BWB=W (i.e. no valid game in round-4) will be treated as if his colour history was =BWBW. WB=WB will count as =WBWB, BWW=B=W as ==BWWBW and so on. |
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6 |
Two paired players, who did not play their game, may be paired together in a future round. |
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7 |
The results of a round shall be published at the usual place of communication at announced time due to the schedule of the tournament. |
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8 |
If either
and a player communicates this to the arbiter within a given deadline after publication of results, the new information shall be used for the standings and the pairings of the next round. The deadline shall be fixed in advance according to the timetable of the tournament. |
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9 |
After a pairing is complete, sort the pairs before publishing them.
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10 |
Once published, the pairings shall not be changed unless they are found to violate C.04.1.b (Two players shall not play against each other more than once). |